However, if you decide not to transfer Deadpool, it remains in your FX2 DLC library but you can't play it in FX3. The transfer is indeed free, which is pretty cool of Zen, because you get to play the table on the new FX3 engine with all the features of FX3. If you own Deadpool (for example) in FX2 and you decide to transfer the table to FX3, it will be removed from your FX2 DLC library and be placed in your FX3 DLC library. Also, I don't think you'd have to buy your old tables as they'd be free.įrom what I've understood, Yes. Are you saying it would somehow remove the table from the previous game? That doesn't seem to make sense. Not sure what you're saying about transferring tables. For me the draw to Pinball is it's about your pinball skill and mastering the table. End wall of text.Huh, the stuff about powers doesn't sound fun to me. Even if you’re a good player, you still don’t stand a chance against someone who has put dozens of hours into grinding those Wizard powers. I’ll probably buy a few table packs to see how my favorite tables look running on FX3’s engine but I’m too much of an old school pinball nut to switch entirely. Speaking strictly for myself, I don’t think I’ll transfer my FX2 tables to FX3. (People that have played the racing game Grid will know exactly how this power works.) If something goes wrong and you drain, you can travel 4 seconds back in time and try again. So for example: You equip the Wizard power Rewind and you’ve got it upgraded to level 2. You have to do this for each table separately and it also depends on the table how many times you have to use a Wizard power to upgrade it. Then you can use the Wizard power for 4 seconds, etc. But everytime you use a Wizard power, you upgrade a little until you reach Level 2. When you first play a table, the timers on these Wizard powers are all very low. Once you’re playing, you activate them by pressing a special button on your joypad. This upgrading is the meat of the game.įor example, the three primary Wizard powers are Slow motion, Score Multiplier and Rewind.īefore you start a game you must equip one of these Wizard powers. The focus in FX3 lies on different game modes in which you can upgrade and equip ‘Wizard’ powers to help you score. It’s just a completely different experience. That’s the reason why there’s so little buzz among the beta testers even now that the NDA has been lifted. But they are ALL Pinball FX2 veterans and most of them have already returned to FX2. I have 40 friends on Steam that are in the beta and together they’ve put something like 15 hours into the game in the last two weeks. The ‘Defeat The Guardians’ mini game achievement is still there (you’re going to have to collect it again though) but the other achievement (beating the Wizard mode) is gone.) There’s now only one gameplay achievement per table and they are the same achievements as in FX2. It doesn’t have an Operators Menu anymore. (please correct me Akos if I’m wrong about this.)Īlso, just because you love FX2 doesn’t mean you’re going to love FX3. I’m not even sure if the game remembers a high score that you’ve set offline or if you can check your current one. The game is almost completely focussed on multiplayer online play. Maybe they will add in a Top 10 local leaderboard with ability to enter initials, seems simple enough.Unfortunately I don’t think this is going to happen.
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